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> object {IconObject scale <1,-1,1> pigment {color rgbt <1,1,0,0.3>}}
And of course I could use a gradient for the pigment, true.
I'll see. I think all those different solutions have their pros and cons.
In this case, as a complexer object could have many pigments
itself, I wonder how to have a modifying pigment just influencing
the transmission part of rgbt.
color*<1,1,1,factor> ?
Bye, Olaf.
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